I run a game where the crew plays a Cult, and while looking at the playbook in the PDF I noticed the crew’s contacts don’t have mini-descriptions, while all the other crews have them. Is this on purpose, or is this fixed in a new update that’s not out yet, or did I just miss something?
I run a game where the crew plays a Cult, and while looking at the playbook in the PDF I noticed the crew’s contacts…
I run a game where the crew plays a Cult, and while looking at the playbook in the PDF I noticed the crew’s contacts…
I reckon fitting in the Deity section meant less room compared to the other playbooks to describe the Cult contacts as fully. It’s in the version going to print, so I don’t expect it will change.
“Gagan is a research assistant a Charterhall University, what is he doing with all these demon bane charms?” Marcus asked his crewmate Jess.
“Shut up Marcus, just be glad he has them. Do you want to summon up Setarra without them?”
Strange as it may sound to not include information, this is by design.
Sean Nittner, interesting. I don’t see what Cult contact descriptions being absent accomplishes that having suggestions doesn’t. I’m not knocking it (I am fine with filling in blanks), I’m just curious why Cult alone received that treatment. Space consideration makes perfect sense.
Sean Nittner Ah, okay. Sounds good. I just wanted to make sure that Cult wasn’t missing something accidentally.
Ben Liepis, yeah, it’s mostly a space consideration. =)
Extrapolating the Cult contacts isn’t difficult. 🙂