Hey Folks, I normally don’t have issues with understanding rules and considering how amazingly well written and laid…

Hey Folks, I normally don’t have issues with understanding rules and considering how amazingly well written and laid…

Hey Folks, I normally don’t have issues with understanding rules and considering how amazingly well written and laid out Playtest 1.6 is laid out, I’m actually kind of embarrassed to be asking. But if I’m wondering I’m sure others are.

Rules as written, I’m completely puzzled how to roll the Entanglement roll. Do you roll a single D plus your wanted level on whatever chart depending on the characters Heat? Or do you roll dice equal to your Heat with your Wanted level? Or a single D on whatever chart equal to your Heat plus Wanted level?

I only ask because if you roll a single D that would be the only instance in the game (up until this point) that the mechanics would have you rolling a fixed number of dice and would cause head scratching and consternation.

12 thoughts on “Hey Folks, I normally don’t have issues with understanding rules and considering how amazingly well written and laid…”

  1. Add your Heat to your Wanted. Use that sum to pick the appropriate table, either 0-3, 4-5 or 6+. Then roll a single d6 (or 2d6 if you’re slippery thieves), and that’s your entanglement. So I think your last assertion was correct.

    You could also just forgo the charts and come up with an entanglement you think is cool.

  2. You roll a single die on the line on the table that contains your Heat+Wanted Level. It’s not remotely the only place in the game where you roll a single die though – all of the random generation tables work that way. You are generating one event, so you roll one die on the table to see what it is. The events on the Entanglement chart aren’t ordered in any way (a 6 isn’t “better” or “worse” than a 1) so rolling more dice to push it towards a 6 doesn’t make any sense.

    Does it help if you think of this as a “random generation” roll and not a “fortune roll” (because it is. And isn’t. If you follow me.)?

  3. That absolutely makes crystal clear sense but flies in the face of rules continuity where you’re consistently making dice pools. Even if that dice pool is 1 die or less.

    On those charts you mention they explicitly tell you to roll dice for inspiration. Considering where this rule is, it doesn’t intuit itself into a single die being rolled.

  4. I dunno; Entanglements just don’t seem like remotely the same kind of roll as most things – nothing else in the game has you rolling on a chart – so my brain has absolutely zero assumptions that it should be a dice pool.

  5. This question came up for me as well. I eventually concluded what it was, and forgot to mention it. It should be 1d6 though Matt Capizzi

    I don’t think the playtest doc so much made this clear to me, as the Six Towers/Bloodletters AP by the author on YouTube. Mark Griffin has stated it correctly according to what you will find there: Sometimes you roll, and sometimes you don’t when you have a better idea than “random” – but it’s always been 1d6, making it as random as the Look of a new location (the Look detail could be random, but being in Whitehall is not)

    This is what I went through: at first, I was looking for the Entanglement’s source of quality; then I find.. there isn’t one. Persay. These lines from the entanglements help a lot with understanding what is happening here: “you have a complex history..” up to “..roll dice to find out..” (p.20). Then this bit: “The higher your wanted level..” up to “..determines the severity..” (p.18)

    Also, when you read the Slippery ability on p.43, you will see that the benefit they get is stated as “roll two dice” (not the usual language of “+1d”) which further implies to me that a single die is the actual intent for those without this ability. Looking at the other areas of the text more closely however, I see p.20 mention “dice” for the roll, and no explicit number of dice is given anywhere, so I agree it’s less than clear that the nature of the event comes in a random variety (you never know what will go wrong!), but the choices align with the appropriate response level (which is not random at all; so it still makes sense).

    John Harper

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