Okay need a bit of help with S&V: I get that ships start with certain modules Installed, but I can’t for the life of me figure out what the Available modules are supposed to be. At first I assumed it must mean that those are the only available modules for purchase with the group’s beginning upgrades, but later on it stated that the Cerberus could start with the targeting computer, even though it’s not listed as an available system.
Okay need a bit of help with S&V: I get that ships start with certain modules Installed, but I can’t for the life of…
Okay need a bit of help with S&V: I get that ships start with certain modules Installed, but I can’t for the life of…
Stras Acimovic just answered a very similar question the other day. I thought I was having deja vu
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Also, John LeBoeuf-Little has a good answer in the SE link in that first tweet
To add on to the SE exchange, the modules you get during crew creation are allowed to stray from the available modules; during creation, we’re picking up the story and all you need is a clear explanation for why your crew might have an unlicensed quad cannon (for example.) As a GM, if there’s anything truly objectionable, you can always say no, but again, available modules should basically always be an option.
And for those picking up in the middle of the discussion, the StackExchange link is here: rpg.stackexchange.com – Why are certain ship modules listed as upgrades on the ship sheets?
Thanks for the responses you guys! Can’t wait to run this game! 🙂