Scum & Villainy – question about the Repair downtime action.
I’m a bit confused about the Rig roll that’s mentioned on page 188. The rules for the Repair activity say you spend one Cred to repair one damage on a ship system. The section about damage and systems says that broken modules are automatically repaired when the associated system damage is repaired Seems straightforward, but what is the Rig roll for? Is it just mentioned to contrast downtime repairs with the way damage is temporarily patched during missions or is there some effect that rolling Rig as part of a downtime repair should have?
Are hard copies shipping then?
J Turner Absolutely! Mine arrived almost two weeks ago. It is a beautiful product.
My understanding is a rig roll is for mid-job quick patches: Imagine the Stitch’s Patch ability but for your ship, you bypass the problem area temporarily to get things working again, but it doesn’t fix the underlying problem. While the Repair Downtime is for longterm fixes equivalent to the “recover” downtime action.
That sounds right to me and is the interpretation I was leaning toward.
Tom—Charlie is right, but part of what this is talking about is scale.
In order to fix a short circuit, or bypass a small part you can make a rig roll. But to fix hull damage, and re-pressurize sections so they don’t arbitrarily space, or put back that cargo hold that got ripped open under particle cannon fire you have to take the repair action.
You might be able to patch together something on the fly but some stuff needs a bit more help to get fixed, or fixed permanently.
As a fictional example: This is the difference between Kailie bypassing a compressor to get the engine running (Out of Gas) vs the crew all taking an action to patch the ship at the end of Serenity.
Well, the crew minus one, at least.