In BitD, characters get XP for attempting Desperate actions rolls. Was it always this way? Specifically, did the designers ever think about granting XP for failed rolls instead (a la Dungeon World)?
How would this change the game?
In BitD, characters get XP for attempting Desperate actions rolls.
In BitD, characters get XP for attempting Desperate actions rolls. Was it always this way? Specifically, did the designers ever think about granting XP for failed rolls instead (a la Dungeon World)?
How would this change the game?
Comments are closed.
I created that mechanic for Dungeon World. So, yes. ๐
Now that’s a riposte. ๐
Cool, I didnโt know that. I guess I thought it was just Sage & Adam.
What question was โyesโ referring to?
Yes, I did think about it.
Blades needs different xp incentives than DW does.
We’re meant to drive them like we stole them, be daring scoundrels, attempting the unlikely, not chase our doom by seeking failures.