Session 4 of our prequel Ghost Lines campaign. You know, this system is working very nicely for this length of campaign; we’re four sessions in, we plan to do just a couple more, and three of the bulls just became Journeymen and they have a range of retirement stash from 20 to 70 – it feels like a good spread.
Highlights included…
– The team accompanied a Spirit Warden on a trip to a strange castle belonging to a pallid scientist in the deathlands, where they dropped off food/water/fuel in exchange for plans to a new kind of leviathan blood refinery. We did a fun Paint the Scene (per Jason Cordova) to illustrate the weird and disturbing side-effects of this process.
– One of the linebulls stole a prototype hull (this is a prequel), a small robot monkey.
– Phin lost control while he was the anchor and ripped his own badge name off during a fight, which let the ghost of an old friend find him shortly after (via his real name). Overcome with the guilt he had joined the linebulls to escape, Phin let his old friend possess him – so he’s now playing the ghost possessing his old character. Fun times.
– In the continuing B-plot of the lamplighter union, Haig sold the electrobulb patent papers he had stolen to the Unseen for their offer of more money, effectively dooming the lamplighter union’s future prosperity.
– Slain became the face of a patriotic linebull recruitment drive, a sort of Obey Giant thing (he looks like Andre the Giant).
So the end-game will be the Unity War and seeing which side the linebulls fall in behind, since they have a range of loyalties from pro-Skov to pro-Imperium. And then maybe one will become a vampire??
Here’s a screenshot of the game table in Roll20, if you were curious about the setup.
https://lh3.googleusercontent.com/xPr3H1eb7BEpSNQfzdG0xGsa76-DxJp1RYR9fl3XYtNrEkGzhkyy2Sxpcw4BcWB525joARGxHaowOWy-SkDfGeFOQ4HeuChr5Bc=s0
So frickin cool Tim! I love the immersion. The newspaper is gold! Any spare slots? 😉
Nathan Roberts haha, thanks Nathan!