When a character who has smuggler’s rigging is searched, two of their items are perfectly concealed. Do you usually make them say what those two items are right then, or do you let them decide later if they actually have a gun or not? If you decide later, do you have any tricks for keeping track of what is “rigging load” vs “other load”?
It hasn’t come up yet, but it’s going to. I’m trying to decide how to play it.
Mechanically, I think it would only make sense to have players encounter an obstacle like a pat down after they’ve already declared a few items then during the pat down you can force them to declare which items smuggler’s rigging applies to (if they want to have a free load for some mystery item down the line they might sacrifice something thats already established). That way its a real threat to what they have on them rather than say artificially stripping their load down to two before a score really gets going. In fiction, this would be your crew keeping particularly important items in secret pockets. Maybe we know about the blade up his sleeve the guards missed but that doesn’t mean there isn’t a key in their left boot we haven’t seen yet.
As to your second question, I’d generally say the only things that survive a search are rigging load. If they want access to something else they can always use a flashback to show how that gun ended up taped to the back of the toilet tank.
I’d let them choose, 2 load they have used (weapons, etc…), or 2 load they haven’t.