Made a quick pass at a character sheet for a Blades/World of Dungeons/Night Witches hack for the Rifts Chi-town setting. I’m calling it Wardens of the Iron Garden.
Not gonna go too far with this, just wanna play it at home. The idea is that you’re a police task force trying to clean up the chi-town burbs but you’re part of a fascist machine so that means “cleaning up” also means stomping on the heads of innocent poor people. Sort of a reverse Training Day. The only way to advance your character is to “follow orders.”
https://drive.google.com/file/d/1lGYLW19y2r1jyKLEswwV0-jeqzar0VPw/view?usp=sharing
I can see some John Woo potential there…
I get most of it, but I don’t understand how many “checks” to place for character generation, and I’m not certain what the soft/hard + a letter is for. ‘Cause I think I wanna try this.
Each class, background, and branch assigns a specific tag. It’s not at all obvious here. Soft damage is damage against creatures, hard is against objects. There are 4 harm levels for each. Soft levels are hurt, maimed, lethal, and super lethal. I’m trying to simulate high stakes mega damage. I’ll post up my rules doc later today, but I have no idea if any of this will actually work in play! It was supposed to be a 3 or 4 page thing but it sort of got away from me!
Sounds exciting. I’m interested in reading it!
I’d be curious so see the rule draft this is an interesting idea.
Where’s the glitterboys
Heres the untested first draft! Would love to hear your thoughts.
docs.google.com – Wardens of the Iron Garden – An RPG
Greg Barnsdale I always hated the glitterboys lol
No doubt, I was just bugging ya. Rifts was like 5 incompatible games in 1, and those glitterboys were a big weird contributor to that off-ness, they aren’t blades or aw-worthy at all. That said, someone will do a great hack of it now
I’d love that. I know someone on the gauntlet already made a dog boys hack of WoDu, so maybe if we combine 20 games together we’ll eventually have a full hack
Levon Jihanian my guess is it’ll only take two dozen talented indie game designers 40 years and a thousand thousand posts to make rifts into a playable game. But it’ll be glorious
Greg Barnsdale – It’s actually very easy. Give each class some Moves and use PbtA. If its fiction-first gaming you don’t need much of a system.