Proof that you can’t hack Blades once without experiencing a desperate need to hack it again, and again, and again,…

Proof that you can’t hack Blades once without experiencing a desperate need to hack it again, and again, and again,…

Proof that you can’t hack Blades once without experiencing a desperate need to hack it again, and again, and again, and-

Blades is getting a lot of fantasy hacks, but whatevs. This is based on some ideas I’ve been having for a while about a questing roleplaying game based entirely around gear, plus some other odds and ends around medieval fantasy games. Your gear gets xp. Your gear takes stress. Your gear can gain special abilities. Gear has action dots. When you act without gear, you’re rolling 0d.

My idea for a replacement to the crew playbook is a quest playbook – think something along the lines of Girl By Moonlight’s series playbook, oriented around things like Objects of Power (either gathering, protecting, or destroying them – this’d be the default quest, in the way that Shadows are sort of Blades’ default crew), Blood & Carnage (waging a guerrilla war), Pilgrimage, etc. You gather Renown and Titles instead of Rep and Turf.

Downtime is when you’re camping, stopping off in a village, or are travelling through relatively safe terrain. This is not a static game. Otherwise, it wouldn’t be a quest now, would it? (Note to self: I’m gonna have to see how Band of Blades approaches this when it comes out)

Anyway, early days yet. This is just something casual I’m throwing together while I playtest A NOCTURNE. No idea where it might go.

8 thoughts on “Proof that you can’t hack Blades once without experiencing a desperate need to hack it again, and again, and again,…”

  1. Looks cool. I like the modular build of the character sheet, like Gloomhaven or Warhammer Fantasy RP. The gear focus also reminds me of Card Hunter in a good way that I’ve wanted to see in a tabletop RPG.

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