I’m continuing to run Scum and Villainy in the Star Wars universe for my group, and this time around I’ll be summing up two sessions in one post. The first session was pretty much half downtime, and then half free play where the players returned a wayward battle droid to their friends on a concealed, half-finished ringworld at the edge of the Corporate Sector. Along the way they discovered that this group of surviving battle droids, calling themselves the Clankers, had escaped from decommissioning with the help of a platoon of rogue clone troopers, and now live in peace aboard the unfinished ringworld with some of the clones’ children. They also had discovered secrets of the Force and learned to manipulate it. They asked the crew to help them with disposing of a Czerka scouting vessel that was closing in on the station, and in return they offered safe harbor and a cargo hold full of rare animals they crew could trade for cash.
Accepting, the crew overtook a small scouting ship and brought it back to the main Czerka vessel. They managed to capture it with few problems, since most of the personnel involved were scientists. Now with their ship, they hauled it back to the Clankers and gave it to them as a gift, while keeping the scientists for themselves with a plan to sell them to Incom-FreiTek, Czerka’s biggest rival.
Session 2 saw them heading to Old Hydia, a broken-down and overpopulated city-moon full of crime and squalor, to do downtime and figure out their next steps. The Stitch sold the product of their long-term project to their cousin for credits, and acquired a medical droid for the ship. The Mechanic finished up their design for a set of rocket boots and a jetpack and gave them to the Scoundrel, who was responsible for hacking into Incom’s system and finding their Chief Headhunter and making contact. The Speaker met with a nephew of hers and got him out of jail while the Muscle downloaded old battle droid routines to get better at fighting.
Armed with the Scoundrel’s intel on their prospective Incom contact, the crew left for Bathas, the arctic, barren planet where the Corporate Sector Authority makes their home. Heading far into the northern hemisphere away from the relatively warm equator, they arrived at the Northern Exposure Lodge, a fancy club/theater for mid-level corporate execs. They rolled a 6 on their engagement roll, and when the Scoundrel went in to make contact, things started off smoothly. With some lucky rolls and good use of a banked Acquire Asset from the Speaker (a horde of holonet bots that boosted up the Scoundrel’s online profile to make her look legit), things went pretty well. The rest of the party had to deal with a team from Kuat Drive Yards, a faction they are at -2 with right now, which included the Muscle rolling a 1 on a Desperate Sway roll and needed to be rescued by the Speaker. Their cover story is that the Muscle was mind-wiped a few weeks ago, and the KDY team bought it long enough to get off the crew’s backs so they could make the deal.
For the Czerka scientists they’re not getting credits, but instead are getting an upgrade to their engines and a proprietary cloaking device with a deal from Incom: after each job in which they use their cloak, they cans sell the data to Incom for 1 cred.
The crew then spent the rest of the night celebrating, and we’re in a good position to see where they want to go next week!
Sounds like a fun night! So many blades hacks I want to do… Need to focus on 1 at a time.
I’m curious what you’ve done to customize this for your group (or are you running it straight with some factions rewritten?)
Stras Acimovic Mechanics-wise everything is the same. To sorta emulate how starships seem to be normally made in Star Wars the players took a blaster cannon as an upgrade at ship creation and that’s it. Other than that I wrote up a whole new sector using the Procyon Sector as a guide and made up a list of factions, some of which are from Star Wars and others are originals. It’s been working really well so far. I’ve run Star Wars games in three other systems over the years and this is by far the easiest its been to reskin and play
That’s really cool to hear Serf ^_^ One of the ways we made the sectors (and abilities/permissions) was to encourage people to easily follow a pattern and customize their own games. It’s rad to see people totally making things their own.
SaV isn’t designed with SW in mind exactly, so it’s really interesting to hear that it’s a smooth transition. That’s great!