Started my first game tonight. My players assembled a, currently unnamed, Shadows crew, all Tycherosi. Bug the Lurk, Ruby the Slide, and Gunner the Hound. They’ve set up their lair in the back of Gunner’s old shop in Charterhall. Their hunting grounds are a small portion of Nightmarket, paying off the local smuggler gang, The Nightcrawlers, for the access.
So their first score is acquiring the deed of the Penderyn Estate for the disowned black sheep son Kristov. They send Bug to scout the manor in Brightstone while Ruby and Gunner run interference with the Lord and Lady Penderyn. They manage to distract them for a little while before the Lord shoves Gunner into a wall to get them out of the way. Bug finds the safe behind the massive family portrait and splits just in time to avoid detection.
They return that evening and upon making the Engagement roll with a meager two dice, a CRIT! They are standing in front of the painting, the house quiet and sound asleep, we see them open the painting on a hinge, they see the safe and cut scene. Not too bad of a first session.
All Tycherosi? Man, that’s really something since it’s the most rare of all heritages. If the crew name doesn’t make use of their shared heritage, they’ve failed.
Mayhaps, The Devil’s Bargain? ; )
Blaze Azelski Yeah I was thinking they should do something like that. They all picked Tycherosi independently. Bug has scales around her face/hair line. Gunner has luminescent mood changing color eyes. Ruby has charred claw fingers.