The PCs in my game are looking to infiltrate Sparkwright HQ and swipe a prototype sparkcraft arm for the PC who lost…

The PCs in my game are looking to infiltrate Sparkwright HQ and swipe a prototype sparkcraft arm for the PC who lost…

The PCs in my game are looking to infiltrate Sparkwright HQ and swipe a prototype sparkcraft arm for the PC who lost an arm last time. They also blew up the Red Sash Sword Academy at the end of the last session, so the Iruvian Consulate is very cross indeed with them.

My question: what have you all done with the Sparkwrights and the Iruvian Consulate in your games? If you haven’t done anything with them, do you have any ideas about them I can pass off as mine? 🙂

Thanks!

3 thoughts on “The PCs in my game are looking to infiltrate Sparkwright HQ and swipe a prototype sparkcraft arm for the PC who lost…”

  1. I had the Iruvians smuggling in spirits, then hollowing Akorosians and putting Iruvian spirits in them. This was part of a larger plan to steal Doskvol electroplasm, because it burned somewhat cleaner.

    As for sparkwrights, they never know when to quit. Think about what in your city could be improved by continued tinkering, then have somebody who improved it and is desperate for the acknowledgement that progress brings. then make a bunch of wrighter groups doing that.

  2. I had the Iruvians smuggling in Death Jaguars, Dread Tigers, Shadow Elephants etc from the deathlands to wealthy patrons like Lord Scurlock to help finance the Red Sashes and the like to act as disposable muscle.

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