I’ve been doing some work recently on a hack for Blades in the Dark called League Against the Darkness. It is set in a weirder version of the 1920s where Mars is pale mirror of the Earth, the Zulu Kingdom reigns, the Qing Empire has thrown out the western colonizers, pirates raid both sea and sky, Long Island is a war torn battlefield for a pair of rogue geniuses and dinosaurs fight explorers in the Hollow Earth. The players are agents of a the League of Nations, which has taken on a secret mission to protect the world against monsters, sorcerers and supercriminals.
So far I’ve got early versions of the action ratings, playbooks, teams and mechanics like Resources and Hubris/Nemesis done. I still have a lot of work to do, but I am looking to get any feedback ahead of playtesting. Comments are on in the doc, so please let me know your thoughts!
I really like the hubris and nemesis mechanic! It is a powerful way to place the weight of the future of the world on characters’ shoulders!
Eric Brunsell Thanks! I need to get in some playtesting time with it and define how Power relates to the end of game system, but I have high hopes for it!