Tonight concluded the 14th and final session of BitD for the Voidcallers, with the Stories & Dice crew.

Tonight concluded the 14th and final session of BitD for the Voidcallers, with the Stories & Dice crew.

Tonight concluded the 14th and final session of BitD for the Voidcallers, with the Stories & Dice crew. Their service to Asgot, the Mistress in the Stars culminated with their hostile takeover of a rival cult’s attempts to reincarnate an ancient demon in the flooded railway lines far beneath the cathedral of the Church of the Ecstasy.

The Ink Rakes won’t soon stop writing about the hulking goat demon, comprised of drowned bodies, that erupted into the sanctum of the church during service.

Over the last three months the little cult that could has robbed a leviathan hunter ship. Firebombed an inspector’s office with munitions stolen from Skolv terrorists. Demolished a Rail Jack’s work camp with a ghost-powered storm. And lured trusting allies to secret rituals only to exercise their souls into shambling corpses to offer their goddess a temporary vessel.

For as crisp and quick as the system handles the fiction, the interaction with the mechanics felt a bit slow and deliberate for the first four or five sessions while the players got their feet under them. But there were some undeniably sharp sessions facilitated by the system as well. I’d love to run/play this again with a more straight up crimin’ crew.

Oh yeah, the Roll20 play space kind of got a little out of hands. Next time, a bigger emphasis on a smaller relationship map with more importance per NPC. The headcount got out of hand.

A huge thanks to my dedicated players: Craig Wolf, David Klein, Josh Riggins and Max Vanderheyden.

9 thoughts on “Tonight concluded the 14th and final session of BitD for the Voidcallers, with the Stories & Dice crew.”

  1. Eadwin Tomlinson I pulled the automated stress/harm/profile trackers from the link below; it requires a Pro subscription in Roll20 for the API scripts.

    community.itmejp.com – Automated Status Screen – RollPlay®: Blades – itmeJP Community

    Adam Schwaninger they ended up only as at Tier I and engaged in a war with the gondoliers. To have it to do again, I’d like to engage more with the tier climb.

    Gabriel Macena the great faction tokens came from Stefan Struck.

    https://plus.google.com/+StefanStruck

    And the maps came from Ryan Dunleavy’s patreon.

    https://www.patreon.com/ryandunleavy

  2. William H, it was something commented on in our series wrap. It might have something to do with our 2 hour sessions; might be considered short by some folks. I’d say a little less than half of our play was done in Downtime and/or Freeplay.

    Had they not summoned their demon goddess into being and got themselves just about killed to a man in the last session — I’d be willing to bed they’d have had enough rep for Tier 2. But so goes the life of a cultist in Duskvol.

    If we were to play again, and the players voiced the concern, I’d consider bumping up the rep payout per score to ensure we saw more of that ascension thru the ranks.

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