Modifying a Vehicle

Modifying a Vehicle

Modifying a Vehicle

The base book includes rules for vehicles in the Smuggler’s Crew Playbook, which treats them as a special type of cohort with “vehicle” edges and flaws. If my crew wanted to modify their vehicle and give it special properties how might this be represented mechanically?

A couple of ideas im playing with:

– Use the rules for modifying an item to give it new fictional positions.

– Start a long term project to add an additional edge and flaw.

Thoughts, ideas, and suggestions welcome!

One thought on “Modifying a Vehicle”

  1. Use the Cohort rules as usual to add a second type (maybe their boat becomes an amphibious carriage), remove a flaw, or add an edge. They could also start projects to do the same.

    The rules for modifying an item seem like they could work too.

    But it might be easier to charge them a downtime activity to just add a feature temporarily (using Acquire Asset)

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