After a long hiatus, I’ve gone in a radically different direction with Green Frontier.
Here’s the pitch:
The Green Frontier is a lush and deadly land on the border of a great empire in turmoil. Wild beasts stalk the overgrown forests, rival factions jostle in the streets and the ruins of an ancient civilisation dot the wilderness. Together you will play a group trying to survive and advance their goals in this harsh and bountiful landscape.
Here’s the first draft of the first character sheet:
https://1drv.ms/b/s!Al2jZPjmDhpQhtxhDXDS4-XyIPvrfA
Here’s the first draft of the first crew sheet:
https://1drv.ms/b/s!Al2jZPjmDhpQhtxgOd8UhVUFnbe0nA
Here’s a rough summary of the rules:
https://1drv.ms/b/s!Al2jZPjmDhpQhtxivW7U3ngreuNDPw
Here’s the Drama sheet (kind of like fronts):
https://1drv.ms/b/s!Al2jZPjmDhpQhtxj1ajLN69IHlhaRg
And here’s what I’m interested in:
Do you get a sense of how the game would work? Is there anything you find appealing or interesting? Anything you want to know more about or find confusing? What vague impressions do you have?
This is all still very first-drafty and has yet to be playtested.
I really like the idea of the initiative act/react system. Seems interesting at the very least. There are some pretty cool ideas here!
I’m a sucker for pitches like this. At first glance I’m intrigued, remembering what you were doing with it before. I hope to give it a closer look soon and get back to you about your questions.