Hello,
I need a couple of advices.
I would like to run BitD adventure, but for a single player. Major aspect of the game is a resource management (stress). 3-4 players = 20-30 points.
Any ideas how single character can prevail (except a bunch of player like NPCs)?
Make pushing yourself only cost 1 stress to make up for the lack of assistance. Give them a free cohort at the start of the game. Don’t be super harsh with consequences (like handing out plenty of harm) unless they are really asking for it. This should be enough to make it work.
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Use the gambit system from S&V.
The player starts with 2 gambit when the score starts and may spend a gambit for a bonus die for a roll. Any 6 rolled on a Risky position (wothout using a gambit) generates a new gambit for them to use.
Let them play “gestalt”, 1 character with all the abilities of 2 play books. Like multi-classing that requires half XP, or multi-classing with double XP.
Toimu, as in they start with twice as many skill dots, and two abilities, plus two lots of special equipment?
Benjamin Davis​ I know gestalt from D&D 5e, haven’t tried it in BitD. Some ideas:
They get the starting Abilities, Special Abilities, Gear from 2 Playbooks.
They have an increased Load.
They have an increased Stress cap.
They have 3-4 Down Time activities.
They get more XP.
They get more Coin.
Oh gosh. Seems like you may as well just okay multiple characters at once then.
Yeah, but without RP’ing 2 characters. I tired this once in D&D 5e with 2 people playing level 20 characters… As DM, I had a really hard time finding a good challenge.
While twice as many characters have twice the action economy, a gestalt character has some crazy synergy between skills that the game designers didn’t think off.