Regarding SCUM & VILLAINY

Regarding SCUM & VILLAINY

Regarding SCUM & VILLAINY

I’m in the midst of creating a test crew so I can start playing around with this hack, but there are some things I still don’t quite understand. Most of all, ship creation has me confused.

– How do you change your system rating? On my Firedrake ship there are for instance six little boxes to tick, with one of them already done. How do I get another one? Also, when I do get another one, can I add another weapon module?

– With the two free upgrades you begin play with, can you choose any module? What are the limitations?

Can’t wait to start playing this one!

6 thoughts on “Regarding SCUM & VILLAINY”

  1. – You can add 2 additional ticks to system quality when you create the ship (3. Customize your ship), unless you choose to improve crew quality instead. You can get more when the ship advances (p. 14, crew advancement). You do not get modules when you improve system quality – you need to buy modules separately.

    – I believe you can choose any upgrade or module here. In order to install a module, you must have free ticks in the quality for that system – so a max. of 2 hull modules if you have a hull quality of 2.

  2. Jakob is mostly right – you can get 1 quality (tick) or 2 modules (squares), or a power when your crew advances.

    Glad to hear you’re excited! Anything else you’re wondering?

  3. Stras Acimovic Wait, you can buy modules with crew advances, even illegal ones? I thought you had to get those elsewhere, and advances could only buy you upgrades…

    On this matter, I recommend clearing up the rules around modules, upgrades, and system quality, and getting them into one place in the final version. In our first session, it was a bit of a headache to figure things out, especially because of the confusing verbiage with regard to upgrades and modules. But you said that the next version was at the editor’s, so this is probably a moot point.

  4. You can get modules with upgrades, but as with everything you have to explain how you get it. It’s not magic.

    If you just busted up a Legion ship, and have a coherence cannon, great, install it if you have the slots at the end of the session when your crew advances. But your GM can easily say “oh you want a cloaking device? Ok, but there’s like 3 in this sector. Where did you get it?” Just discuss it at the table.

    I’m pretty sure in the handouts the rules for what you get for crew upgrades is on one sheet, and all the modules are on a second. That’s it. What sort of “one place” are you thinking?

  5. Okay, that makes sense. I just wasn’t sure if that’s how it worked due to the naming.

    Re-reading those sections, I have no idea why our group was confused about that. I was going to suggest that you clarify that modules are a specific kind of upgrade, but it actually says that explicitly in the text. Reading comprehension failure.

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