I’ve just started running a game for a Crew of Shadows (espionage). I’m curious what holding Turf should be like.
Like what kind of “Turf” would a bunch of spies run to generate money, rep, power, etc?
Or should I do it more like they take over the operation of the people they took the turf from? Drugs, Gambling, etc. I’m curious if that will muddy the crew’s theme though.
Anyone have any thoughts or experience from the games you’ve run?
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Think the abstract for Turf and Hunting grounds, looking at it from the perspective of where they specialize in terms of target and or the kind of information they bring to the table. Maybe they’re favored “hunting grounds” is getting blackmail info against high profile targets, or getting the lowdown on criminal faction movements and selling that information, etc.
In terms of the concrete, turf could be favored spots for eavesdropping, deals, or just discretion.