Confusion on Krieger! :)

Confusion on Krieger! 🙂

Confusion on Krieger! 🙂

So, I’m digging into S&V and came across Krieger and was confused as to how it “works”. I am 99% sure I’m missing the obvious.

“Krieger, a Fine Blaster Pistol: Takes 1 load. As a friend or ally, this signature pistol can be used during downtime to threaten or intimidate. As an enemy, someone owns and it’s carrying a bullet for you.” (also, shouldn’t it be “owns it and is carrying…”? Something like that)

9 thoughts on “Confusion on Krieger! :)”

  1. Most likely what he means here is that you can use Krieger during downtime to take +1 die when threatening or intimidating someone as part of a downtime action or freeplay.

    “I’d like to gather info about where our bounty went to ground. I’m taking Krieger with me and having him help me convince the local scum to tell me where our bounty is likely to have gone.”

    The enemy part is a bit harder to wrap my head around.

  2. So, the Muscle playbook lets you choose Krieger as either an ally or an enemy. If you do, you consult the above rules, so if you have it listed as any ally you can bring it along on jobs and threaten people with it during downtime, and if you have it as an enemy then that enemy is going to have a shiny pistol when they come looking for you. And yeah, that’s a typo; 1.5 had it as “As an enemy, it’s on someone carrying a bullet for you,” which made a bit more sense.

    Side-note, I’m of a mind that Krieger could (should?) be a smart gun with an AI built-in. Like the sassy blaster G.U.N. from Slingers, the best sci-fi show that never was: https://www.youtube.com/watch?v=hyeYs8JPqdY&ab_channel=SleepydogTV

  3. This is one of the most interesting things I didn’t catch! Thank you. 🙂 It would be interesting if Krieger (as an enemy) is a bounty hunting intelligence in a gun and the wielder is its implement. This could be anything from an droid to a cyberzombie-like thug.

    Also, Krieger isn’t listed in bold even though it’s fine. I’m sure that’s an aesthetic choice, but it could be overlooked.

  4. Personally, I love the idea of a famous/infamous prop.

    I can imagine Krieger-as-enemy might work a little like Eleanor in Gone In 60 Seconds :

    A model the character has always had the worst possible luck with, could never out-run, could never out-shoot and always left a mark.

    “Shee-niou! We’re blown. That’s a Krieger Auto-9, I’ve always had the worst of luck with those things.”

    I personally quite like the low-key superstitious side of it.

  5. Ben. All the awesome people in this community beat me to the punch. Everything they said is right (also thanks for catching that typo).

    Also those ideas sound the best.

    Hilariously I’ve seen Krieger handled as an enemy in something like 8/10 playtests I’ve read about ^_^ it’s really surprised me how popular that option is.

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