I’ve recently been struck with an idea for a hack based off of Jonathan Strange and Mr Norrell. The premise is that you play as a magical society in a regency England style world, navigating high society and the Fae Courts via negotiation and information as opposed to combat.
Though the details are still quite foggy, I am planning on having three playbooks:
-The Mage: One who communes with items and spirits and is able to ask favors of them
-The Witch: One who uses elaborate rituals to make forces heed the call of ancient contracts
The Sorcerer: One who imbues items with magical powers, to be called upon later
Mean while your magical society may be:
-Patriots seeking to aid your country in whatever way you can
-Philanthropists who serve the common folk
-Academics searching for lost knowledge
-Upstarts clamoring for power
-A Taskforce brought together to accomplish a single goal