Wondering about Smugglers, and them having cargo types instead of hunting grounds…

Wondering about Smugglers, and them having cargo types instead of hunting grounds…

Wondering about Smugglers, and them having cargo types instead of hunting grounds…

1. During crew creation, would the faction they’re paying/pissing off be one with an interest in their chosen cargo type?

2. Would the +1d gather info and additional downtime activity be for the crew engaging in a score involving their cargo type, no matter where they’re operating?

3. Since gaining Turf expands the crew’s hunting grounds, would that mean Smugglers gain a new cargo type, and not necessarily any new physical territory?

One thought on “Wondering about Smugglers, and them having cargo types instead of hunting grounds…”

  1. I was thinking something similar.

    You could do something with reputation though. Being the most ‘daring’ crew would give you some bonus like turfs, but a reputation is coupled to actual actions (how do you behave) instead of off-screen areas.

    Or use certain routes instead of hunting grounds. But crews are so small and non-present that they dont have the manpower to force out competition like gangs do, though you could undercut in price or speed.. so routes would be possible.

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