I’m curious: Blades has a fair bit of time travel (flashbacks) and mode switches (gather info vs score vs downtime).

I’m curious: Blades has a fair bit of time travel (flashbacks) and mode switches (gather info vs score vs downtime).

I’m curious: Blades has a fair bit of time travel (flashbacks) and mode switches (gather info vs score vs downtime). So how do you as a GM deal with consequences of “out of score” actions? For example: a PC is gathering info, something goes wrong, and he takes harm or stress. So he’d go into the score wounded/stressed? Or a flashback goes pear-shaped and the PC takes trauma. It’s permanent, so when we come back to “now” he’s traumatised?

3 thoughts on “I’m curious: Blades has a fair bit of time travel (flashbacks) and mode switches (gather info vs score vs downtime).”

  1. I asked the same question – I think the overwhelming answer was that the PC is out of the Score from the point they flashed back.

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