3 thoughts on “More progress on the vertical playbook design.”

  1. Nice! Your style of the various resource trackers really helps with two problems I had with the current version of Blades sheets – the resource trackers are small, you fill them up and erase them a lot through the course of a campaign, and at some point it becomes a bit of an illegible eraser mess. Bigger, blockier tracks will really help with that.

    And, yeah, more than once I had to count out loud how much stress (or heat or rep) a crew has by the tip of my pencil. The chunking into easy to grok groups is going to be great help with that.

    I would imagine your problem with the Stash tracker is that it has neither of those features, right? Small markers, ten of each, no clear visual distinctions.

    (And sorry to say I’m not a fan of the healing clock on this basis. It’s stylish, but the lines are thin and eraser-weak, and it’s really pushing my ability to see the four pieces as equivalent.)

    Oh, and as a request… There are various moves (Shadows’ improvement, Hound’s Survivor, etc) that allow you to increase your stress box total. The book says the max total is 12. Could that be represented as well? – it’s a bit of a pain to draw new ones in.

  2. Daumantas Lipskis Thanks for the feedback! You are spot on when it comes to the stash tracker. I like the concept of using stacks of coin, but they are hard to decipher right now.

    Adding additional stress boxes and the likes is a challenge i hadn’t considered yet, thankfully the biggest offenders here are the supernatural sheets.

    Something that might work is splitting the last box(es) in half with a less prominent line.

    The healing clock is actually a result of some technical difficulties, and will get a complete do over.

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