Hello fellow scoundrels!

Hello fellow scoundrels!

Hello fellow scoundrels!

I was wondering if someone here has found his/herself in the situation of playing/GMing with only one player (one PC)? Can this even be done with BITD in the first place?

Your insights are gratefully awaited!

Salut!

One thought on “Hello fellow scoundrels!”

  1. So, most of what I’ve done over the past couple years has been 1 x 1 gaming, with me running games for my S/O. There are a lot of differences, but the short answer is that the very few game are designed with this type of play in mind, so you’ll probably want to do some shuffling.

    The good news is that I can’t see why BiTD wouldn’t be great for this.

    Anyway, I tend to see these games go one of a few ways:

    The Party

    This is how I wind up running most of my games. Whether I intend for things to go that way or not, the PC winds up putting together a crew. Think of it like a Bioware RPG such as Dragon Age or Mass Effect – you wind up with “Companion Characters” who hang out with your PC over the course of the game.

    They generally don’t need mechanics behind them; just figure out what they’re doing at a given time, have them be an element in the game just like they were other players.

    The Lone Wolf

    This is what a lot of people think when they talk about 1-player/1-GM games; the lone hero, out doin’ stuff. Think of it like Skyrim, Thief, or Dishonored – you have interactions with NPCs, but most of the procedural element of the game is somebody off by themselves. These characters tend to be waaaay more powerful than normal; they have to be to get anything done. The nice thing is, you don’t have to worry about a hyper-competent PC overshadowing your other players, so feel free to pour on the sauce.

    Neither is inherently good or bad, and both address the problem of making sure that the PC can actually function by themselves; the first by giving help, and the second by making them much more capable.

    So yeah! I know that this is kind of general advice, but I think it scales well; your challenges will be less with the game’s mechanics, and more about figuring out what type of game you want to run, and how you want to support that.

    Hope that’s useful!

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