What is everyone’s experience with interesting harm conditions that aren’t physical?
I’m curious how higher level harm taken from Command, Consort, Sway, Study, and Survey rolls could carry over and effect subsequent scores…
What is everyone’s experience with interesting harm conditions that aren’t physical?
What is everyone’s experience with interesting harm conditions that aren’t physical?
I’m curious how higher level harm taken from Command, Consort, Sway, Study, and Survey rolls could carry over and effect subsequent scores…
Comments are closed.
/sub
I had taken a mental damage from trying to survey a cultist ritual. The Damage was labeled “deeper understanding” and led to a whole character change.
I think embarrassment, being distrusted, inspiring hostility, becoming a pariah, vicious rumours and damaged reputation work for social actions while mental harm becomes phobias, manias and other mental afflictions (often ‘mini’ traumas).
In real life people are often affected by social consequences from disastrous encounters long after the event (and by their own fear, guilt and anger at the situation for even longer), while even minor psychological instability can take months or years to work through… Making that sort of harm multi-score is very believable, particularly because you can decide when to apply the penalty and when not to.
I’m cribbing from lists of disadvantages from other games so I have some examples to pull out.