“So, we need to figure out which kind of crew we want to play; there are assassins and bravos and smugglers and…

“So, we need to figure out which kind of crew we want to play; there are assassins and bravos and smugglers and…

“So, we need to figure out which kind of crew we want to play; there are assassins and bravos and smugglers and cults and hawkers and shadows; the–“

“Revolutionaries.”

“Communist revolutionaries.”

“uh….”

…. is Broken Crown anywhere near release?

2 thoughts on ““So, we need to figure out which kind of crew we want to play; there are assassins and bravos and smugglers and…”

  1. GMing for a crew of ‘Shadows’ with a similar thing going on. Thus far I would say it’s worked surprisingly well to just play the game as-is. The only changes made have been to add a very small handful of additional factions to the game which are extrapolations from existing situations in the city (the Iron Workers Union and a counter-faction of “Union Busters,” the Candle-Street Pinchers). You can find ideas all through this G+ community, I found rough sketches of those Factions in a hack for the “Avant-Garde” crew type.

    We’ll be running the 10th score today, crew is close to breaking into Level 2.

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