A NOCTURNE — progress update

A NOCTURNE — progress update

A NOCTURNE — progress update

Here’s a look at how claims work in A Nocturne: modules, parts of the craft that have either been lost to time or can be installed when stolen from a faction. Also, an example of the module map (I still have yet to detail the modules themselves, but you get the idea). Let me know what you think!

8 thoughts on “A NOCTURNE — progress update”

  1. Got some example modules in! The intent is to have the modules relate to where they are on the craft map, as well as how powerful they might prove to be. Will obviously be tweaking this through play-testing, but I feel like this is a good starting point.

    As you can see, the planet-splitter craft type is very combat oriented (the Antimatter Payload is terrifying).

    https://lh3.googleusercontent.com/UqsOuO7XPV8fx6yqvMzWZ-2ucMjfsAs2PkxZ0Hp2JaYHCCbeUCHMEPqn6hji46piOxfqj5PC098QzBFotuN1uGYn6vBrQs6eYs0=s0

  2. Since these seem like things that could easily be ship upgrades that don’t belong to other factions, I wonder: why you chose to replace claims with these things (rather than say.. create a list of other things that such missions would obtain)? The thought occurs that this is to place mission focus on their acquisition, or perhaps something to do with the fiction of A Nocturne that I’m not privy to, but I figured I would just ask

    either way, not trying to naysay, just probing to find out more, and those seem like interesting benefits

  3. Mark Cleveland Massengale A fair question, and one that I’ve been turning over in my head myself. At the moment, my answer is a few-fold:

    1st, that in-fiction, these craft are massive, ancient objects that the crew themselves know very little about. They’re almost like miniature cities unto themselves, only populated by things that are mostly inhuman, machine life grown out of old automated systems, or stowaways changed by centuries of isolation. The crew may command the craft’s overall operations from the Core, but they don’t have the full run of it, and have to reclaim it as they go. I want to emphasise the physical space of the craft, and its age.

    2nd, upgrades still exist, but fictionally they’re more to do with the Core itself and the craft’s AI.

    3rd, the universe of A Nocturne is dangerous and absolutely brimming with ruins, failed singularities, ambitious empires, and god-like AIs. Most tech exists out there somewhere, in the hands of a grasping despot or a eugenics cult or what have you. It seemed natural to carry over Blades’ assumption that everything is already owned by someone else, and you’ve gotta take it using scores.

    Hope that clears it up a bit, and thanks for the question!

    EDIT: Also! Things you might refer to as claims on planets (like mining operations and that sort of thing), when they are in play, are more like one-time payoffs from a score, since if the craft leaves and comes back, things are bound to have changed during the intervening time, which means they might have to reestablish that claim. This seemed like it was somewhat out of goose with the way the claim map works as-is in Blades, so that’s another reason.

  4. Matthijs Krijger Hand-made a hex and connection piece in photoshop using a hexagonal template, then arranged as needed for each craft type. Maybe a little time consuming, but highly modular.

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