Strange question, folk, but when rolling for Entanglements, am I correct in assuming that if a crew doesn’t have any wanted levels or heat, that they would still roll 2d6 and take the lowest? I’m not sure why they’d attract trouble if they didn’t cause a stir, but it doesn’t seem like the rules necessarily require them to if their rivals or something show up unannounced.
Strange question, folk, but when rolling for Entanglements, am I correct in assuming that if a crew doesn’t have any…
Strange question, folk, but when rolling for Entanglements, am I correct in assuming that if a crew doesn’t have any…
I’ve always done what you said: if the Wanted level was 0, I rolled 2 dice and took the lowest result, as for the general rule.
I’m pretty sure that entanglements isn’t necessarily just a result of the last score, but also just a way to show that life is complicated for the scoundrels. Though perhaps less complicated when they are making less of a mess of things.
2d6 and take the lowest. Correct.
Oddly, I have rolled double 6’s for the past two entanglement rolls using this method for the Wobbegong Crew.
You are correct; the book explicitly says this is the case! Check page 150, the sentence just before the entanglement chart, in italics.
Spikemaw: Right, and we do this as well for “payoff”, like murderrrring Setarra us a grand score-10 Coin, even though we gotnothing of value. Suddenly our Cult will actually get donations, and we’ll get tipped off for easy scores and for a little while we’ll have a ‘Protection scheme’…