Hello all

Hello all

Hello all,

I’m wondering if anybody has created a larger more elaborate entanglements table. I’ve been running Blades for my crew for a while, and think it would be interesting if we could get some more types of entanglements in the mix. My party has the Slippery feature, so they’ve sort of already explored most of the base table and figured out what they like and what they don’t, which has lead the entanglements to be kinda stale, and heat/wanted levels to feel less interesting.

Does anybody have something like this drawn up?

5 thoughts on “Hello all”

  1. I would love to see this as well. I’m also trying to reconcile the Slippery ability with dropping in custom Entanglements based on consequences for what the crew has done (in lieu of rolling).

  2. By the time the entanglements feel played out, your game will have built up lots of details unique to your vision of Doskvol that will be perfect fodder for custom tables of your own creation — much better than what I might try to predict.

    There are several parts of the game like this. Dive in and make your own stuff! It’ll be fun.

  3. That’s true, my worry of course is that I don’t have a ton of time. That said, I have gotten into the habit of giving my players devil’s bargains and consequences which promise them trouble at a future time (you can have this devils bargain, but in 2 weeks someones going to notice and start an investigation). And then sometimes I forget about those things. Would be interesting if the way that worked was that I added them to the entanglements tables…

  4. Ben Morgan​​​ yea I noticed dissonance with that and a particular group I was GMing for. They’d finish a score, and I’d choose an entanglement. Then they’d roll one (because Slippery) and choose that instead. Cue frustration about their actions not having the consequences that make the most sense. In truth, though, I had plenty of tools to bring about entanglement outside the score structure, I just didn’t want to use them right away.

    However, after i pushed the crew towards a showdown with a higher tier faction many times at the resolution of a score (four? Ten? Lost count) it happened that I didn’t need those tools. Because the dice roll for Slippery told us they had better take the showdown, or something worse would happen.

    Ultimately, i came to realize: that is the benefit for taking Slippery. And it felt right in retrospect, even if I was dismayed as it was happening. It’s now one of my favorite crew abilities

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