Ran my first game of blades with 3 players, all new to the game.
It didn’t started very well, I didn’t push hard each and kept the momentum going and the players were a bit confused because they didn’t know what to do, but once the rolls started and the situation became more clear the game took off.
It was fun and interesting, a bit comical and almost failed but players rolled well when they needed too and came out with very silly stress because of some very really good resist rolls.
They decided to scare away from Gray Cloaks with a fake business deal, the Slide distracted them mostly using his skills to as Set Up, for the Whisper to use his supernatural powers to match the narrative of that the Gray Cloaks are being haunted in this area. Outside the Leech was tapping into the local power grid to also a set up for the Whisper, giving the Whisper’s claim a bit more legitimacy as the lights flickered or went out.
After this the players struggled to find what to spend downtime actions on, that is another problem I need to fix, I will suggest more Long Term Project ideas.
Out of the gate I kinda found myself with few tools to learn from, I am not sure if I am not really reading the book properly of if it’s that it doesn’t do a great job at teaching how to run it. Regardless it was good and I will read the book a few more times to GM it better.
This is a game I very much intend on mastering and adding it to the roster of games I prefer to run. Fantastic work, Harper.
Laneofthought ” After this the players struggled to find what to spend downtime actions on”
What is the crew’s long term goal? To be the best? Revenge? If their goal was easy to obtain they would have it already so who/what is standing in their way?
Goals drive play.
Also pretty sure some faction would love to tell the Gray Cloaks how they got duped just to keep them busy; that’s two factions the crew has to deal with right now; time to go on the offensive/defensive.
Omari Brooks I got that covered factions covered.
The long-term goal thing is mostly that players are unfamiliar with the system, setting and their place within it. We called the session since it was already 4 hours of play and also to give players time to think of what they wanna do. I also thought of suggestions to give them if they don’t come up with anything.
If you have the time you should check out the Bloodletters on YouTube or as podcast. That’s John playing as a GM and even if the early episodes are using an early rule set you will get a good impression how to drive the story.
Stefan Struck Yeah, I watched it and Roll20’s Blade too, it helped me a lot but going to the book didn’t help as much when it came to running the game. I will give it a few more looks to see if I just didn’t get it.