Have really enjoyed my overview of the rules since I picked Blades up earlier this week. Has anyone considered the logistics of a multi-table long con for convention play?
I floated the idea past James Stuart and he highlighted issues with unity of time, since operations tend to have different levels of complexity and a few lucky rolls can make a mission end really quickly. This isn’t a problem for single table play, where you can fill the time with another low prep operation, but could cause headaches in multi-table play if one crew completes three missions in a 4-hour time slot and another completes one.
Any house rule ideas that could help mitigate this issue?
I am quite interested in Long Cons!