I think we can all agree that the Blades book is missing just one thing: sample Crew names!

I think we can all agree that the Blades book is missing just one thing: sample Crew names!

I think we can all agree that the Blades book is missing just one thing: sample Crew names! So let me steal from all you scoundrels more clever than myself, and ask – what names do you have for Crews, ideally segregated by type?

10 thoughts on “I think we can all agree that the Blades book is missing just one thing: sample Crew names!”

  1. The two crews I’m running games for currently:

    Smugglers — The Daybreak Boys (they are professional and sneaky, so they are named for the dawn: a legendary thing nobody alive has actually seen)

    Assassins — Richard Henry (they are posing as contacts for Mr. Henry, a legendary super-assassin who is unstoppable and uncatchable with a wide skillset. The twist is, of course, that he doesn’t exist, and his wide skillset is because the crew is very diverse)

    Previous crews I’ve run for:

    Cult — The Crown of Thorns (their forgotten god was the Lady of Thorns)

    Shadows/Thieves — The Devil’s Arsonists (removed evidence of their intrusions by setting everything on fire; they actually were originally named the Devil’s Advocates until they noticed a pattern in the way their scores ended. Were this crew remade now, they’d probably be Bravos, but this was back in the early playtests from the Kickstarter when Thieves was the only crew option)

  2. The three I got are…

    The Veiled – Assassins working for the Spirit Wardens

    The Silent Choir – A cult dedicated to The Unsung Song

    The Strangers – An all-Tycherosi gang of Bravos

  3. Mark Griffin The Silent Choir was a great name. It was my first time running a Cult so it didn’t go super well, I want to go back to it another time though.

    Nihzlet Thank you! We got an excellent group of players here, all folks who have never played together before. They’re exquisite.

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