Ran my first game of Blades in the Dark for seven new to BitD players. Character creation, crew creation, two scores, and two downtimes (all in 3.5 hours).
Spent a lot of energy, but people were clamouring for more next week.
My goal was to get a sense of how the game plays, what makes a meaningful score, and look at the downtime in earnest. Lots of overlaying game tech and plenty of dials that I can tweak.
It is not a game for a new GM, but I can see it (and it’s hacks) as a solid choice for a style of GM-ing that I enjoy. More later.
(Of the Apocalypse World lineage, this is at the top. I love conflict resolution instead of tempo resolution that is prevelant in D&D 3E or greater and Dungeon World.)
Wow! Impressive work. That is a very high pace of play.
What do you mean by ‘tempo resolution’?
Daniel Kušan tempo resolution, as I see it, is the blow by blow back and forth chopping away at a pile of hit points as you push your opponent around. 3E+ assumes the tension will be those moments in a combat.
Jeremy Friesen understood. That’s exactly what makes D&D and most other traditional games kinda boring for me. Glad that isn’t the case in BitD because I am eager to play it soon.