How does the harm from the entanglement “The Usual Suspects” work? Is it on the player who offered up their contact? How does that usually get described?
How does the harm from the entanglement “The Usual Suspects” work?
How does the harm from the entanglement “The Usual Suspects” work?
I played that as damage to the npc with “harm level 2” as guideline for the fiction.
Usually I run the harm as Ass kicked for not talking and describe a beat down. I could see an extended interrogation causing more mental harm ( badgered and doubtful perhaps) from when it’s not a literal beatdown as well though
What does that end up looking like though if it’s on the NPC? If an NPC has level 2 harm- does that affect the PC in anyway (other than fictionally)? Do you have the PCs get involved in healing the NPC?
“Other than”? I hope not, since.. well.. fictionally is most of what matters!
But no, this doesn’t necessarily affect the PC adversely – that is more of a tone-setting issue. That being said, however, if the NPC took a beating to keep your secret, it seems clear that a clock should be started for their meaningful dissatisfaction (maybe with a tick on it? should depend on their relationship how many ticks it gets, and how often). The filled clock should probably result in losing that friend as a “close” one, or being cut off by the purveyor, or what have you (unless the crew heals them, or makes amends, etc)
I’m totally with Mark Cleveland Massengale here. No, it doesn’t have to affect the PC at all, but that would change the relationship with the NPC and this again starts a new story about PC / NPC. Yes, I would start a clock for that and the NPC becomes a good candidate for the next “Flipped” Entanglement. Maybe the PC doesn’t realize that the NPC was flipped and now they have a mole? Maybe she/he wants a kind of payback?
On the other side: If the PC invests in healing the NPC there’s a good story as well. Maybe the relationship deepens or shifts from professionell to more personal or the other way around. Lots of possibilities here for the next story arc.
AND: Listen to the player(s) and see what would be the most interesting / fun way to deal with it. And with fun I don’t mean GM-fun but Group-fun. If in doubt, ask you players.
Cool- ok, that makes sense. Mostly it was the application of a mechanic (level 2 harm) to an NPC which was confusing. Thanks!