So anyone have any ideas for arcane crafting?

So anyone have any ideas for arcane crafting?

So anyone have any ideas for arcane crafting? I’m looking at the samples and they are cool. But not sure if they fit my character, who is from the dagger Isles (Whisper with strange methods) I was contemplating some sort of telekinesis based weapon that I could use with attune. But would appreciate any other suggestions, thanks.

4 thoughts on “So anyone have any ideas for arcane crafting?”

  1. I find a lot of time that the arcane crafting system is definitely tilted towards “Obtuse alchemy” more so then magic. Direct magic effects are hard to produce and typically require Rituals or channeling into Electroplasm. With that said, I try to shy away from “free lunch magic” where they gain infinite/high use magical weapons at the cost of load and the ability to use attune as their standard combat roll. Setting wise I run magic as something contained in small but safe effects (distilling or harnessing parts of a natural force) or big but dangerous effects (Channeling pure life energy into a deadly storm).

    With that said, in a setting where magical weaponry was usable I would probably put that into a two-part crafting. Likely a large sparkcraft gauntlet that contains and channels electroplasm into an arcane array that allows you to pick up and throw objects. Electroplasm would work as its ammunition with devils bargains and consequences having it run dry (as that’s how I handle other ammunition in my games)

    As for other Arcanocraft gear along those lines, I tend to fall more towards the magi-tek side with magic and machinery working together but here are some ideas.

    Philoso-bang: The concept of the philosopher’s stone, except it turns other materials into explosions rather than gold.

    Soul-check crystals: Crystals that are joined, each together then with a group of crystals. They glow in each others presence and if the true owner (no vampires or possessions allowed) attunes to it, it will turn red. Good for checking to make sure everyone is themselves and hard to spoof.

    Spirit Lure: A small stone, when thrown causes a rather irresistible ping in the ghost field. good for distracting ghosts.

    Ghost Chord: An instrument (typically stringed or wood wind) that when played causes sound that deters ghosts. Many Dagger islander sea shanties were originally sung to music played on Ghost Chords.

  2. I was stuck in that as well, untill I started using the question answers then coming up with cool stuff becomes a joint effort between the gm and the player.

Comments are closed.