For those people who have run the quickstart straight from the book already – the crew is brought in to see Baszo Baz, who asks them if they’re with him or against him:
What did your group do? Did they take the deal, say no, try to kill him then and there? Lie and take the deal, then see the Red Sashes for a better offer?
My players had already established ties to the Red Sashes. They declined Baszo’s “generous offer,” and earmarked a promising score on their way out of the Lampblacks warehouse. One heist later, Baszo was down several bottles of his whiskey collection. He was also hip deep in his war with the Red Sashes, and short an allied group of smugglers, whom my players convinced would be better off with more stable employment.