Vigilantes 2.0 is up
Revised, reformatted, heck redone. This is my birthday present to myself. Hope you all enjoy.
https://www.dropbox.com/sh/3tt8i4czfnlfsgo/AACzQRVMZaw6kJV17Rd9AEm-a?dl=0
https://www.dropbox.com/sh/3tt8i4czfnlfsgo/AACzQRVMZaw6kJV17Rd9AEm-a?dl=0
Looks great, Sean!
Thanks Lukas Myhan. It was so exciting using the new format because all these bits that I couldn’t figure out what to do with fell into place.
A huge thank you to Stras Acimovic for helping be get through a few mental roadblocks on this. Vigilantes 2.0 has some significant differences between previous versions (claims come with contacts, gangs removed, upgrades changed, experts gain a type). A bunch of those changes I was nervous about pulling the trigger on, but I’m so glad I did it. These are the vigilantes that I wanted to create. Thank you sir for helping me over that hump!
Awesome job Sean! Don’t know when I’ll get to try this but I’m excited to at some point (in fact, the character I had in my for my next Blades PC would work best as a Vigilante).
One question about the Moral Compass ability: first, there’s a typo – it says “oblication” instead of “obligation.” Also, since every Vigilante already has Obligation as a vice, don’t they essentially already have this XP trigger? Or is the idea that they can double-up, potentially gaining 4 XP between their regular vice/traumas and the obligation?
happy birthday, Sean!
Thomas Berton. Woot, thanks for catching that. I added that move last minute and it was full of typos! Just fixed them.
In this case obligation could be fulfilling their vice (and thus allow them to double up) or it could be other promises they make. If their vice purveyor happens to be someone the are struggling to keep an oath to, they yep, this allows them to double up.
Thank you for the birthday gift that keeps on giving!
The Above the Law rework is sweet. I remember you had a discussion thread about it earlier; glad to see it worked out.
Also, the Romeo and Juliet-inspired entry in the Vigilante Opportunity list is.. it’s just so good. I lol’d.
Thanks Adam Schwaninger. That and Local Heroes are two things I struggled with forever and feel really good about now. Defiant Citizens even got cleaned up.
Glad you caught the R+J reference, I think it’s kind of perfect for Vigilantes 🙂
So generous! Giving us a present on his birthday.
Awesome! May I add this info to the Roll20 sheet?
Jakob Oesinghaus that would be super cool. I don’t think it is quite finished though (always more revisions). Does it work best for you to do it now and iterate later or wait till it’s done?
Happy birthday and well done!
Daaaang..
Sean Nittner So, when’s the Viglilantes series starting on the Actual Play channel, huh?
Blaze Azelski good question. Lemme see when I can get it on the list…
When you have two vices and one or more Trauma, do you have to satisfy both of them in Downtime to avoid taking stress, or does indulging in one of them cover that requirement?
Thanks Sean Nittner and happy birthday!
Lukas Myhan indulging either one satisfies your trauma.
This looks fantastic! Thanks, and Happy Birthday, Sean Nittner!
Sean Nittner Iterating is no problem. I assume it will be small tweaks rather than dramatic changes from now on.
Sean Nittner, probably I’ve spotted some typos. Could it be useful if I pointed them out to you?
Jakob Oesinghaus, yeah that sounds right. The biggest thing I’ve been trying to figure out is how to make more space for new contacts on the page, but in Roll20, that is already there… so you’re already ahead of me!
Daniele Di Rubbo, yeah that would be great. Can you email them to me? (seannittner at gmail). Thanks!
Of course! By the way, I’m not a native English speaker, but I can still sense typos or “stranger things”. XD
Oh, this is exciting stuff! You guys are a font of gamery!
Would you be all right with a few portraits of the contacts and nobodies? Those tiny capsules are quite inspiring.
Also, happy birthday! I raise my glass to you sir.
Galen, I would die to see some of your art for my nobodies. The are the downtrodden of Doskvol and need a face!
looks around cautiously
I hope that things go so that my players can transition from their current playbook into this in a second season.
Love this, and hope the other hacks are on par. Quick heads up on some typos, though: page 2 please should be pleas, page 18 pedal should be peddle.
This looks fantastic, are you considering additional playbooks or do you feel the 7 in the core game are plenty. There feels like there might be some room here especially for a leader type, maybe somewhere between a spider and a cutter with some different poetry.
Matthew Vincett, that would be so cool. I’d love to hear how it goesl
Lex Permann, thanks. Fixed.
Joseph Levey, I’m just doing the crew playbook for this playset, but I could totally see other scoundrel types working as vigilantes.
Late to the party here! HAPPY BIRTHDAY, SEAN!!! 🙂
Wow! Just holy fucking WOW! That is FANTASTIC work, Mr Nittner! Home run. We’re rebooting a game of Blades and I am pushing for this to be the thing we play. This shit is dope.
I do have a question though: what’s the difference between a workshop and the sparkcraft workshop?
Thanks so much Ben Liepis! And that is a great question. When I was first making it, the workshop would have given access to create spark-craft stuff but now that is open to anyone. I’ll likely be swapping that out for Dedicated Crafters.
Your hack was great before but when I opened up the latest build the art smacked my eyes silly and I started scrolling and skimming like mad. The layout, quotes, rules tweaks…they’re just so good!
Dedicated Crafters sounds cool. What will that provide, mechanically? Effect? Oh, I really like the side job DTA. I will be adding that to scoundrel-focused games, too. 🙂
Thanks so much Ben Liepis.
Experts are typed for Vigilantes (and can have multiple types like a Blades gang). Dedicated gives experts of a particular type (in this case crafters) get +1 quality (like elite gangs) when doing that type of action.
Thanks to the grand master wordsmith Stras Acimovic our Vigilantes now have names that suit them. Welcome the Gargoyles, Wolves, and Shields!
I approve of those names. Carry on. 😉
Edit: I like the Dedicated Crafters. Every Castle needs a Micro.
Sean, question to you. I’m going to be involved in a game where we’re debating a couple of different Crew Types, including Vigilantes. Do Vigilantes get the As Good As Your Word Crew Ability for free in addition to the one that all crews get at the start of play, or is that already decided for them, or is the fact that the ability dot is blacked out a typo?
Hi David, yep, As Good as Your Word is a free ability (in addition to the one crews normally get).
Sean Nittner Thanks. A single other nitpicky question to ask you, before the GM and I start having open debates again. The Vigilante Crew Ability Uncanny Preparation states that “twice per session during a Desperate action…” Does this twice per session apply to the whole crew, or to each person in the crew individually?
Ex: The Crew has players Al, Bruce, Cathy, and Dean. Bruce gets into a jam trying to fight off the gang enforcer (he’s a Lurk and axed his Prowl roll to get him in the neck) and uses Uncanny Preparation to beat him out. Later on, as they’re busy trying to blow up the Fog Hounds alchemical lab (long story), while the collective gang is trying to break down the door, Dean uses Uncanny Preparation. At this point, is Uncanny Preparation used up? Or are there still uses of it left?
Hi David. It applies to the whole crew (twice per session total) not per individual member.