Mate
Taking a break from Vigilantes and actual play today to work on a project that is near and dear to my heart. Please see my new playbook, the Mate. I’ve really put a lot of time and energy into this one so I hope you’ll all enjoy it.
Mate
Mate
Taking a break from Vigilantes and actual play today to work on a project that is near and dear to my heart. Please see my new playbook, the Mate. I’ve really put a lot of time and energy into this one so I hope you’ll all enjoy it.
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Ah yes, the Young Canter Haig playbook.
LOL – “What is dumb or stupid here?” 🙂
Oddly enought, I feel like this is the one archetype that was missing until this point. Bullshitting was also a nice touch.
Thomas Berton I mean, I feel like Canter’s always just been this playbook.
Best. April. Fool’s. Ever.
Sean, you are honestly a funny as hell dude. Bra-fucking-vo!
This is a really great playbook, Sean. Nice to have some variety, and there are some brilliant touches (fine stolen goat and not as fine stolen goat; bullshitting instead of veteran).
One small spelling mistake I spotted; “If I jump of a bridge” should presumably be “If I jump off a bridge”).
Thanks Jason Lee, spelling corrected and linked updated (thanks Dropbox for making each file change require a different link!)
I adore the little touches, like your mom being a contact, and Vices like Truancy, and the Academic Dropout background 😀
Hey, Sean – I’m getting ‘Trainspotting’ vibes from this! In any event, looks like fun. Has ‘Responsibility’ been spell-fixed yet?
Side question: Does assisting someone in a Desperate action (or Desperate group action) give XP to everyone participating?
My understanding is that if you roll you get the desperate XP.
So only the main person making the actual roll? Even if consequence affect more than one person?
If it’s a Teamwork Roll and you’re both rolling, then you both get the Desperate XP. If you only help by spending a stress to give an extra die, and thus don’t roll, and so don’t face consequences, then you don’t get the Desperate XP. Or at least, that’s my understanding. You take the risk, you get the reward, so far as I understand.
Ah, fair enough. I thought Assisting put you vulnerable to the consequences. If it doesn’t, then not getting XP is fair.
So the ability that makes everyone have to participate in Desperate rolls gives the whole group XP then?
Brad Elliott, yep. It’s in that vein for sure. Thanks for the spellcheck.
Jason Lee and Etrius MacGuffin. In group actions everyone rolls (and gets XP if it’s desperate) and normally the leader takes 1 stress for each person that rolls a bad outcome (1-3) and everyone shares the outcome (good or bad). With Jump, the leader won’t stress themselves out (though others still can) and the fellow blades don’t get to choose if they take the action or not.
I probably should change it though to force someone else to lead it. That’s more in the spirit of the roll, someone else takes the stress.
I like it.
“Healy, a shit Serpico.” LOL! Wonderful.
I so want to play a “Not a Scukerfish” Mate. Oh, the trouble I would get into…
So good
Now I want to be a player just so I can use this playbook. Great job, Sean.
One of my players considering switching a character to be a Mate. Good job XD
Very nice
Now we’re just one crew sheet away from having an entirely “Newsies” Playset 🙂
Really? Where are the others?
I meant having a crew all of “Mates” characters with a new crew type for “paper runners” or “lost boys” or something like that