I see one potential reason to push yourself when indulging your vice, if you have 4 or 5 stress to start, it eliminates the possibility of over-indulging your vice, if that is something you’re concerned about.
I see one potential reason to push yourself when indulging your vice, if you have 4 or 5 stress to start, it…
I see one potential reason to push yourself when indulging your vice, if you have 4 or 5 stress to start, it…
I don’t follow. How does it do that?
You spend 2 stress to add a die to your roll, your stress level is now 6 or 7, while your rolling instead of 4 or 5. You can not roll higher than a 6.
Adam Minnie Pushing would add an additional 2 stress to your track, making it impossible for your vice roll to be higher than your current stress. ETA: Cross-posted with Tymen.
Also what Lukas Myhan said.
Oh right. Good point.
It’s fine,Lukas Myhan, yours is more succinct than mine.
Are players allowed to push for downtime actions? I always figured that you couldn;t.
Thomas Berton It doesn’t say anywhere in the rules that you can’t.
Pushing yourself on downtime doesn’t seem thematically appropriate to me. It seems like pushing yourself would be an invitation to overindulge, not avoid the consequences of over indulging.
The book mentions certain devil’s bargains players can take on downtime rolls, for example the Charterhall trait. I think you can push yourself when it makes sense, but I don’t think it makes sense on an indulgence roll anymore than it makes sense to push yourself while resisting.
If a player wants to safely indulge in a vice, then one: that’s no fun, but two: they can just spend stress on some other roll, either before the score ends, or during free play.
Seems incongruent with the fiction, and as such probably shouldn’t be done.
To each gamer, their own way to interpret the rules, or to put it another way. your fun is not wrong.
I’m gonna stick with “incongruent with the fiction,” and add on probably incongruent with the GM goals (convey the fictional world honestly) and Principles (let everything flow from the fiction).
Also, pretty sure it’s just regular against the rules too: pushing yourself is a part of Action rolls, while Indulging your Vice is not an Action roll.
It was an observation, that’s it. To each their own.
Also, great conversation. love how this game engenders that.
It’s always funny towards the end of a score with my group, they start to argue about who is going to spend stress to assist another whether they need it or not. They would prefer 0 or 1 stress at the end but if they can’t do that then they spend it like crazy to get to that 6 stress π
Then I laugh when they roll double 1 for their indulge vice π
Pushing yourself is a special rule for Action Rolls. Indulging your vice is not an Action Roll, so it wouldn’t make sense to be able to push yourself.
I’m currently binge-watching Rollplay Blades with John Harper as GM, and he has allowed pushing oneself on vice rolls there.
Although, the episodes I watched so far are all still before final release, and also John mentioned here somewhere that some things are not exactly played as in the book.
I can justify it in the fiction:
Just remember when last time you put the third piece of cake back into the fridge instead of eating it, or stopped binge-watching a Netflix show in the middle of a season because it’s getting late instead of just watching one more episode…
Restraining oneself requires a lot of mental strain, but you feel better for it in the next day (at least sometimes) π