10 thoughts on “Is healing something that can only be done with a down time action?”

  1. You can only heal with a downtime action. You say you’re going to recover and either push yourself to tough it out and heal yourself, or acquire a doctor and have him roll instead. Once your 4 clock is full, all harm drops one level.

    The only other way to heal is with a Vitality Potion which can be crafted.

    You could also invent something that heals people using the inventing and crafting rules

  2. ^yea Antimatter except it’s 1 stress to tough it out & roll 0d (not push yourself)

    also, this thread caused me to notice a possible discrepancy in the text (p.155) which says you take 2 stress if you “have the Physicker ability” and i think that is supposed to say “lack”

    EDIT: oh, apparently you do that to “heal yourself”

  3. Ok, thanks for the quick replies guys!

    So if you do the temporary first aid, then you just narrate how you deal with the injuries and eat the penalties right? There’s no “mechanical” healing going on?

    And if you are injured but never seek proper healing, how would you do that in-game? Would you eventually heal, extremely slow healing clock progression, or would the harm just persist or eventually become permanent? I get that it could be totally dependent on the fiction, but what’s your take on it independent of the fiction?

  4. I’m not sure what temporary first aid is, but as Antimatter said the Downtime Recover action is how you heal harm.

    If you never take the Recover action, all harm stays. And it stays until you do enough Recover actions to fill your healing clock. And if you keep taking harm, then your harm levels will eventually fill all the way up until you die.

    I like to think that basic hygiene and medical practices in Duskwall are so rubbish that you have to make a real effort to actually heal.

  5. You have to have the Physiker skill to provide first aid. You roll Tinker and it lets the patient avoid penaltys from harm for an hour or 2.

    If you never drink a Vitality potion or never use a recover downtime, the harm stays until you do. The idea is that it takes time to rest and recover, and if youre out and about doing other things then you havent rested enough to recover.

    I just thought of 1 more way to recover harm. If a character gets “lost” from overindulgence or wanting to play a different character then they recover all harm.

  6. You still lose harm if you’re Lost in Vice, no?

    (Sorry, lost Antimatters point. I still think you HAVE TO get ‘Lost in Vice’, instead of just using another character, though. As then the GM has a say in when she/he/they return.)

  7. Michael Esperum whenever one of my players can’t make a session or want to play a different character, I let them get lost in their Vice. They clear all Harm but keep any stress they have if they do this, but I don’t let them abuse the system to get around healing.

  8. I stand on the other end of that coin as Antimatter; I think if they play another character/weren’t there to serve the story needs of “I rolled high on indulgence” or “This criminal needs a damned break” or whatever, they get the benefits of that fiction and in turn the mechanics respond, reducing harm. In play, I think of it this way: if a short while, I’d reduce all the harm of the lost character by 1 level. If a long while I reduce it by 2 levels. I could also imagine me reducing it by 3 if the character has been absent for many sessions (they could take severe harm last time they were there, and then an extended break to just heal it – their fiction will reflect this either way, so I am fine with this)

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