I run a game where the crew plays a Cult, and while looking at the playbook in the PDF I noticed the crew’s contacts…

I run a game where the crew plays a Cult, and while looking at the playbook in the PDF I noticed the crew’s contacts…

I run a game where the crew plays a Cult, and while looking at the playbook in the PDF I noticed the crew’s contacts don’t have mini-descriptions, while all the other crews have them. Is this on purpose, or is this fixed in a new update that’s not out yet, or did I just miss something?

6 thoughts on “I run a game where the crew plays a Cult, and while looking at the playbook in the PDF I noticed the crew’s contacts…”

  1. “Gagan is a research assistant a Charterhall University, what is he doing with all these demon bane charms?” Marcus asked his crewmate Jess.

    “Shut up Marcus, just be glad he has them. Do you want to summon up Setarra without them?”

    Strange as it may sound to not include information, this is by design.

  2. Sean Nittner, interesting. I don’t see what Cult contact descriptions being absent accomplishes that having suggestions doesn’t. I’m not knocking it (I am fine with filling in blanks), I’m just curious why Cult alone received that treatment. Space consideration makes perfect sense.

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