I just finished my a session with my players. They jist of the score was that they had to steal something from a manor in brightstone. Obviously the manor was heavily guarded and what not. The reason I am posting this is too ask about my use of clocks. This is only the second session of Blades I have run and i’m curious if I used clocks correctly. There was a clock regarding the guards awareness of the players that filled up after a blunder attempt at lock picking following a horrible engagement roll. Next I used clocks to track the “health” of the guards as they were killed by a crew member that had packed a heavy weapon (the equivalent of a blunderbuss in this case) and kept the men at bay. Meanwhile the spider used their blueprints to realize the vault was directly below them. Using his sabotage gear he attempted to wreck and bust a hole in the ceiling of the vault for this I used a clock to track the vaults integrity. Also our whisper user her special ability to make fog which made it so the guard could not find the players, for this I used a two segment clock which meant the guards could not discern the players location, until eventually the explosion from cracking into the vault filled the clock and the guards honed back in on the players location. Furthermore our blunderbuss friend was also a leech and used some of his alchemical bombs and wreck to strike fear into the guards hope to make them wary of coming near the players as they were breaking into the vault, for this I had a clock ticking up after the players actions to scare off the guards. Anyways i’m curious of anyone’s experiences using clocks and what you used them for and if how I used them was justified? Thanks!
I just finished my a session with my players.
I just finished my a session with my players.
Seems kosher enough in theory.
Silver Samurai Thanks for the feedback!