A NOCTURNE play-test v0.5

A NOCTURNE play-test v0.5

A NOCTURNE play-test v0.5

The adventures of the space arseholes continue.

I’ve reworked a lot of the playbook moves to beef them up, simplify some, and to cut out some of the vestigial AW move structure stuff that was beginning to feel out of place, and finally got around to adding in a sixth move for the Growth playbook: “Grand Designs,” which provides some interesting ways to interact with Externalising and Craft Scars.

I’ve also made the flexibility of Scale and Time a bit more explicit – having played around with Magnitude in Blades a bit more, it makes sense to have it be dependent more upon the fiction than on any weird assumptions I set on the Scale table – those placements are now the defaults that can be fallen back on, just in case.

Finally, I divorced Consult the Charts from the Cosmos stat, making it a flat 2d8 roll to bring it a little more in line with the other universal crew moves, and added in proper credits at the head of the document so my poor play-testers can get a little recognition.

As always, feedback is welcome!

https://thysane.itch.io/a-nocturne-play-test?secret=JHDRURbsHqmYSGDJhp8Hx9ZCL0o