Linked Plans, Extended Scores, and Stress Recovery – would like to hear thoughts on possibly increasing…

Linked Plans, Extended Scores, and Stress Recovery – would like to hear thoughts on possibly increasing…

Linked Plans, Extended Scores, and Stress Recovery – would like to hear thoughts on possibly increasing opportunities for stress recovery during Scores that may unfold over an extended time period, say, a couple of days.

For example, if you had PCs needing to travel for a couple of days covertly across enemy territory before engaging in the main Score, would you allow them opportunities to recover Stress at some ratio per night (say, 1 Stress for 8 hours rest) or allow them minor Downtime Activities that would let them recover some lost Stress?

I would consider the example as at least two Linked Plans, and the descriptions of Linked Plans provided in the core indicates DTA between Scores. However, in the above instance, there would not be a natural break in the action to insert Stress Recovery. 

2 thoughts on “Linked Plans, Extended Scores, and Stress Recovery – would like to hear thoughts on possibly increasing…”

  1. My Lurk goes on day long pleasure benders, but if you run a job, give them two DTA, but you could also say “you don’t know anyone here, everything costs double”… so they’d be careful about buying to many other DTA.

    My Lurk wouldn’t do two linked plans, withouth DTA. Neither would anyone else. “Do you really think any of us want regular work?!?” ;P

  2. Thanks, Michael Esperum. Have been noodling over the issue and feel like what I had originally planned as a Linked Plan, is probably better served as a Clock and, would therefore, likely not need the PCs to go into DTA.

    Think I was probably focusing too much on the possible encounter and less on the total Score.

    Appreciate the insight.

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