In the rage essence entry in the Cutter playbook detail, it says that two precarious consequences are added. In the rage essence entry in the alchemical section, it says you start a clock for Spirit Wardens and tick it once per use. Is this right; and so all three things apply to each use of rage essence?
In the rage essence entry in the Cutter playbook detail, it says that two precarious consequences are added.
In the rage essence entry in the Cutter playbook detail, it says that two precarious consequences are added.
The alchemy entry was an error.
Yeah, just fixed in the draft. Rage essence just does what it says it does in the Cutter entry.