So my current GM is going to be out of town for a month, and I have volunteered to Take his place and run a side…

So my current GM is going to be out of town for a month, and I have volunteered to Take his place and run a side…

So my current GM is going to be out of town for a month, and I have volunteered to Take his place and run a side game for a while. I was wondering, is there a supplement for stuff on the sea? We’ve been discussing and the crew really wanna be pirates, and I personally want to explore the leviathans. Any help would be greatly appreciated!

2 thoughts on “So my current GM is going to be out of town for a month, and I have volunteered to Take his place and run a side…”

  1. Personally, I feel you have all you need.

    That’s the beauty of a fiction first system. Describe what’s going on, what they are trying to do to affect the situation, then wrap some rules around it. No need for complex subsystems.

    The only place this might fall down is if you wanted to treat a ship’s crew like a crew, and even then, you could either go without or come up with a handful of nautical special abilities. They can still develop cohorts and such aboard ship, or in frequented ports.

    Okay yes, and you need new contact people, but that’s easy enough. I say dive in and don’t worry about a crew sheet, and add it later after they’ve commandeered their first ship! =)

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