First playbook reskin for Thieves in the Rock, done! Going to leave for feedback for 24 hours before reskinning the rest.
First playbook reskin for Thieves in the Rock, done!
First playbook reskin for Thieves in the Rock, done!
First playbook reskin for Thieves in the Rock, done!
First playbook reskin for Thieves in the Rock, done! Going to leave for feedback for 24 hours before reskinning the rest.
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Not knowing the context makes it hard to evaluate what’s going on here… but the spacer augment looks a little op at first glance, and the military one adding supernatural power to the drone doesn’t make a whole lot of sense to me
Hey, thanks for the feedback!
Some context:
https://libercacophoniae.wordpress.com/2017/01/23/thieves-in-the-rock-part-i/
https://libercacophoniae.wordpress.com/2017/01/27/thieves-in-the-rock-part-ii-vice/
The setting is an asteroid city in the 22nd Century, after Earth has been devastated by a war between Heaven and Hell.
What makes you feel that the Spacer Augment is OP? (Not disagreeing.) Since every Playbook now comes with an exosuit (oxygen tank plus skin-tight vacuum suit), I feel like the Hound ability is mostly useful for surprise decompressions.
Said war between Heaven and Hell is why the military is able to tackle angels and demons. Also, I want this to be as little a “hack” as possible, mostly focusing on reskinning to my setting.
Thanks again for the feedback!
libercacophoniae.wordpress.com – Thieves in the Rock, Part I
Maybe OP is too strong a word for it.. dissonant is more accurate. It gives +1 stress box and makes breathing not much of an issue, which isn’t too powerful, but it cites “biological and cybernetic upgrades” which doesn’t sit well in my brain space in the ability section (sounds like it belongs in equipment, or as the goal of a long term project; something anyone could do for the right price)
What does the Corporeal Charm do? I’m guessing that it doesn’t guard you against fleshy beings, unless most people became robots by the 22nd Century.