I have a question for the people with more experience.

I have a question for the people with more experience.

I have a question for the people with more experience. I may have a group soon, however the number of attending players will shift between 2-4. That will result in characters being “out of sync” when it comes to downtime and scores taken as well as XP: In DnD and the like I just let them “catch up”, But I am not sure if this is really necessary with Blades. Could this become an issue?

4 thoughts on “I have a question for the people with more experience.”

  1. I am also curious about running a game with shifting characters and player counts. It seems like it would be a perfect fit (10+ people in the gang, 3-4 go on different jobs), But I’d love to hear about any obstacles people have found.

  2. In my experience, it’s not really an issue at all. We just had a new player join the game at session 49, and they very quickly got up to speed. Granted if your group advances faster than mine, you might want to throw a couple of extra action dots or ability picks at a new character.

    And for PCs that are out of the action for more than a couple of sessions due to players not being available, just give them a couple of downtime actions to show everyone what they were up to while they were gone. 

  3. This hasn’t happened for me yet, but our house rule is that for every missed session, they’re assumed to have done 1 Train Downtime action, and nothing else. Unless the last session they played didn’t end in a Downtime, and the one now doesn’t begin with a Downtime, in which case they get to swap one Train for an Indulge Vice.

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