I have a question for the people with more experience. I may have a group soon, however the number of attending players will shift between 2-4. That will result in characters being “out of sync” when it comes to downtime and scores taken as well as XP: In DnD and the like I just let them “catch up”, But I am not sure if this is really necessary with Blades. Could this become an issue?
I have a question for the people with more experience.
I have a question for the people with more experience.
I am also curious about running a game with shifting characters and player counts. It seems like it would be a perfect fit (10+ people in the gang, 3-4 go on different jobs), But I’d love to hear about any obstacles people have found.
In my experience, it’s not really an issue at all. We just had a new player join the game at session 49, and they very quickly got up to speed. Granted if your group advances faster than mine, you might want to throw a couple of extra action dots or ability picks at a new character.
And for PCs that are out of the action for more than a couple of sessions due to players not being available, just give them a couple of downtime actions to show everyone what they were up to while they were gone.
We’ve rotated GM’s twice and our hard and fast rule when a character comes back into play is that the character gets the accumulated downtime, but not xp. (Edited for clarity) 😉
This hasn’t happened for me yet, but our house rule is that for every missed session, they’re assumed to have done 1 Train Downtime action, and nothing else. Unless the last session they played didn’t end in a Downtime, and the one now doesn’t begin with a Downtime, in which case they get to swap one Train for an Indulge Vice.