Do the Smugglers still choose a Hunting Grounds? How does the bonus die for gather information checks work for them on their Hunting Grounds? Considering they are smuggling things in from other places, curious how that all works out.
I have a group that is looking to be smugglers – they are setting up their Lair in the basement tunnels of a rundown pub along the canals of Six Towers closer to Nightmarket. I think their Hunting Grounds will likely be in Nightmarket, close to the rail station since a lot of supplies come in there. Just wondering if that means that anything of the type of supply they like to smuggle coming in through Nightmarket would get the bonus. Thanks!
I believe smugglers choose a type of contraband rather than a hunting ground. The contraband types are listed on the Smuggler crew sheet.
Yeah, I ruled it the same way – my smugglers chose a type of cargo, and the faction involved, rather than controlling the territory being operated in, had a hand in controlling or contesting the trafficking of said cargo type. Actually working out fairly well so far (as a boat-bound smuggler crew, they went with the spirit trade, and paid off the Gondoliers).
Another option I’d considered, but didn’t end up going with, was the hunting ground for smugglers being a particular route or set of canals/roadways, but that probably would’ve ended up being too granular for my tastes.
Check on page 120: “Instead of hunting
grounds, you have cargo types that you use for your operations.” Cargo types listed where the Hunting Grounds would be.